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use std::io;
use std::io::{Write, Read};
use std::mem;
use mio::tcp::TcpStream;
use mio::EventSet;
pub struct TcpHandler {
tcp_type: TcpType,
state: TcpState,
buffer: Vec<u8>,
stream: TcpStream,
}
impl TcpHandler {
pub fn new_client_handler(stream: TcpStream) -> Self {
Self::new(TcpType::Client, TcpState::WillWriteLength, vec![], stream)
}
pub fn new_server_handler(stream: TcpStream) -> Self {
Self::new(TcpType::Server, TcpState::WillReadLength, Vec::with_capacity(512), stream)
}
fn new(tcp_type: TcpType, state: TcpState, buffer: Vec<u8>, stream: TcpStream) -> Self {
TcpHandler{ tcp_type: tcp_type, state: state, buffer: buffer, stream: stream }
}
pub fn get_stream(&self) -> &TcpStream {
&self.stream
}
pub fn get_events(&self) -> EventSet {
Self::get_events_recurse(self.state, self.tcp_type)
}
pub fn set_buffer(&mut self, buffer: Vec<u8>) {
self.buffer = buffer;
}
pub fn remove_buffer(&mut self) -> Vec<u8> {
debug!("buffer: {}", self.buffer.len());
let buf = mem::replace(&mut self.buffer, vec![]);
debug!("buf: {}", buf.len());
return buf;
}
pub fn get_buffer(&self) -> &[u8] {
&self.buffer
}
pub fn get_buffer_mut(&mut self) -> &mut Vec<u8> {
&mut self.buffer
}
#[inline(always)]
fn get_events_recurse(state: TcpState, tcp_type: TcpType) -> EventSet {
match state {
TcpState::WillReadLength => !EventSet::writable(),
TcpState::WillRead{ .. } => !EventSet::writable(),
TcpState::WillWriteLength => !EventSet::readable(),
TcpState::WillWrite => !EventSet::readable(),
TcpState::Done => Self::get_events_recurse(TcpState::initial_state(tcp_type), tcp_type),
}
}
pub fn handle_message(&mut self, events: EventSet) -> io::Result<TcpState> {
loop {
self.state = match self.state {
TcpState::WillReadLength => {
if events.is_readable() {
let mut len_bytes: [u8;2] = [0u8;2];
let len_read = try!((&mut self.stream).take(2).read(&mut len_bytes)) as u16;
if len_read < 2 {
debug!("did not read all len_bytes expected: 2 got: {:?} bytes from: {:?}", len_read, self.stream);
return Err(io::Error::new(io::ErrorKind::InvalidData, "did not receive the length"));
}
let length = (len_bytes[0] as u16) << 8 & 0xFF00 | len_bytes[1] as u16 & 0x00FF;
self.buffer.reserve(length as usize);
self.buffer.clear();
TcpState::WillRead{ length: length }
} else {
return Ok(self.state);
}
},
TcpState::WillRead{ length } => {
if events.is_readable() {
try!((&mut self.stream).take((length as usize - self.buffer.len()) as u64).read_to_end(&mut self.buffer));
if self.buffer.len() == length as usize {
self.state.next_state(self.tcp_type)
} else {
TcpState::WillRead { length: length }
}
} else {
return Ok(self.state);
}
},
TcpState::WillWriteLength => {
if events.is_writable() {
let len: [u8; 2] = [(self.buffer.len() >> 8 & 0xFF) as u8, (self.buffer.len() & 0xFF) as u8];
let wrote: usize = try!(self.stream.write(&len));
if wrote != 2 {
return Err(io::Error::new(io::ErrorKind::InvalidData, "did not write the length"));
}
self.state.next_state(self.tcp_type)
} else {
return Ok(self.state);
}
},
TcpState::WillWrite => {
if events.is_writable() {
let wrote: usize = try!(self.stream.write(&self.buffer));
for _ in 0..wrote { self.buffer.pop(); }
if self.buffer.is_empty() { self.state.next_state(self.tcp_type) }
else { TcpState::WillWrite }
} else {
return Ok(self.state);
}
},
TcpState::Done => {
return Ok(TcpState::Done);
}
};
}
}
pub fn reset(&mut self) {
self.state = TcpState::initial_state(self.tcp_type);
}
}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub enum TcpState {
WillReadLength,
WillRead{ length: u16 },
WillWriteLength,
WillWrite,
Done,
}
impl TcpState {
pub fn initial_state(tcp_type: TcpType) -> Self {
match tcp_type {
TcpType::Client => TcpState::WillWriteLength,
TcpType::Server => TcpState::WillReadLength,
}
}
pub fn next_state(&self, tcp_type: TcpType) -> Self {
match *self {
TcpState::WillReadLength => panic!("just use the enum constructor"),
TcpState::WillRead {..} => match tcp_type {
TcpType::Client => TcpState::Done,
TcpType::Server => TcpState::WillWriteLength,
},
TcpState::WillWriteLength => TcpState::WillWrite,
TcpState::WillWrite => match tcp_type {
TcpType::Client => TcpState::WillReadLength,
TcpType::Server => TcpState::Done,
},
TcpState::Done => TcpState::Done,
}
}
}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub enum TcpType {
Client,
Server,
}